
I lost track after the 20th attempt to reach the Nuclear Throne of the number of runs I did because of this. Even death is quick, immediately pulling up the progress screen, a simple ‘You did not reach the Nuclear Throne’ and the option to either retry from the beginning or return to the main menu. Tiny ammo pickups give ammo for whatever gun you are currently using, to not confuse and to keep the shooting going. Ammunition is all categorized into 5 groups to streamline the process, with the ammo used by your current gun highlighted in the top left underneath the health bar. Levelling up gives you a choice of 4 perks/upgrades, but they are only available once a level has been finished to not get you killed while mid stage. It’s this rapid pace of iteration that makes Nuclear Throne shine, as every mechanic and gameplay decision is crafted with speed in mind. Death comes fast and hard, so you’ll find yourself constantly at the campfire to restart the game with a different character in the hopes of getting to the end, or just because the background aesthetic is nice and you need a break. Just as fast as I started, I died nearly as quick and pressed the retry button to start again in a new procedurally generated stage. After booting the game, I picked up my controller, learned the buttons in the tutorial area, and suddenly I was in the starting area. Nuclear Throne thrives on just how fast it gets into the action. So needless to say, I was quite excited to start Nuclear Throne, and I can now confirm that it is, in fact, the bomb.

I’ve followed Rami on twitter for years for his indie insights and to broaden my own viewpoints on different cultures in gaming, yet somehow never made the connection between him and Nuclear Throne until earlier this year when Vlambeer folded. This is also the first title in the bundle that I had heard of the developer before I had heard of the game, which I feel is a little backwards to the norm. A friend had gifted it to me for my birthday, and I couldn’t get around to playing it until, well, now.

This marks the second official game in the bundle that I had heard of personally before the bundle with many friends and developers praising it and playing it, but it is the first title that I actually own on Steam prior to the bundle’s release. The path is bloody and brutal, with different maps and areas to pew pew your way to victory. Players take the reigns of an irradiated monster with guns to reach the Nuclear Throne by any means necessary, unlocking different characters along the way by either dying (which you’ll do so that one is guaranteed), reaching certain stages of the game or fulfilling certain requirements. Nuclear Throne is a roguelike twin stick shooty shooty bang bang made by the now defunt Vlambeer, originally comprised of the Dutch indie duo Rami Ismail and Jan Willem Nijman. IM A DUCK I THINK PEW PEW PEW PEW DIE FISHIES PEW PEW PEW
